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Quest for infamy prelude
Quest for infamy prelude






quest for infamy prelude

* Root and daze effects will now share diminishing returns. * Minstrel Tale skills will again show how much they buff by when mousing over. * The instrument you have in the ranged slot will now modify the look and sound of your skills based on what instrument is used. * The Lore-master Beast-Lore deed has been updated to match the skill it needs to have used. * The tooltip for Endurance Stance has been updated to accurately reflect that it makes “Quick Shot” into a detaunt, not just a no-taunt skill. * Backgrounds added to bow chants’ effect icons. Now, a Hunter’s Scourging Blow will only interact with and remove the Barbed Arrow Bleed applied by that Hunter. * Hunters using “Scourging Blow” were removing all Barbed Arrow Bleeds on their targets.

quest for infamy prelude

* Hunters may now use Crossbows starting at Level 7! * “Thrill of Danger” now properly counts monster players as valid targets. * Fixed the Captain companion skill "Lend Will." * Fixed the Captain’s banners following the player. * Fixed a problem with Pressing Attack dealing erroneously low damage on critical hits. * Captains using their Rallying Horn will now actually blow a horn to summon their fellows. “Noble's Mark” has greatly increased in damage. “Cutting Attack” now does somewhat less initial damage but the bleeding damage as been greatly increased. “Withdraw” visual effects will now play correctly.

quest for infamy prelude

“Strength of Will” now has more appropriate animations and special effects. “Devastating Blow” has a minor increase in damage. * Captain Skill changes: “Pressing Attack” now will hit 2 targets in front of the Captain. * The Captain trait “Defy Corruption” will now grant temporarily increased ability scores to any fellowship member revived by the Captain's “Escape from Darkness” skill. * The Frozen Commoner Herald Armament will now change the appearance of the Captain's Herald to a Lossoth Herald. * The Captain's Rift armour set no longer suppresses bonuses from other items granting additional shadow mitigation, like Helegrod pots. We swear we didn’t do that one on purpose! * The Captain's Dwarf Heralds now run as fast as the other Herald types. * Caltrops slow effect now properly has the same duration as the bleed, 30 seconds. * “Find Footing” no longer removes Dread Stun. It now properly only removes, and can only be used during those states. * “Find Footing” was erroneously removing all combat states, not just the listed ones: Daze, Stun and Knocked down. * The Damage over Time aspect of “Well Placed Strike” will now stack with other Burglars.

quest for infamy prelude

* Targets of "Share the Fun" now have an effect icon on them. * New dyes for clothing available: Orange, Grey, Burgundy, and Turquoise! * The Dressing Room UI now supports dye colour previewing! You can alter the colour of any visible equipment slot to preview how you will look once you've applied Dye items to your gear. * New collection-based fishing deeds are here! Be sure to catch'em all! O Orcs now have animations for the following emotes: agree, bother, bow, calm, cheer, dance1, flex, laugh, pose, rude, salute, scratch, shrug, no, yes, and talk. O Urukhai now have animations for the following emotes: agree, bother, bow, calm, charge, cheer, dance1, flex, laugh, pose, rude, salute, shrug, no, yes, and talk. O Wargs now have animations for the following emotes: agree, bother, bow, calm, dance1, laugh, rude, salute, scratch, no, yell, yes, and talk. O Spiders now have animations for the following emotes: agree, bother, bow, calm, cheer, dance1, laugh, salute, no, yes, and talk. * (Monster Play) New racial specific emotes for Monster Player characters are now available!








Quest for infamy prelude